HoloLens Mesh Processor

HoloLens Mesh Processor

Back in April I got my hands on one of the first HoloLens dev kits.  Since then I’ve been playing around and learning the new …

 

Adaptive Tesselation

Adaptive Tesselation

  Here are a few pieces of art that I created during my Adaptive Tesselation learning process earlier this year. 🙂  

 

Senior Project – Part 1

Senior Project – Part 1

Our Senior Project is divided into two parts.  Each part having a duration of eight weeks.  We have just completed the first part of our …

 

Terrain Editor (Texture Painting)

Terrain Editor (Texture Painting)

Terrain texture painting is when your painting a terrain with a specified texture.  The way this works is that there  is one blend texture and …

 

Terrain Editor (Morphing The Terrain)

Terrain Editor (Morphing The Terrain)

Picking The Terrain The first piece of information needed when morphing a terrain is to find out where the user wants to morph the terrain.  By …

 

Terrain Editor (Generating Vertex Grid)

Terrain Editor (Generating Vertex Grid)

For the Terrain Editor I wanted to give the user full control over how large and detailed the terrain would be.  To do this I …

 

Uploaded A Video Demoing The Final Junior Project

Uploaded A Video Demoing The Final Junior Project

This is a demo of our Procedural Random Map Generating FPS game. We built our own Game Engine from the ground up. We also used …

 

Junior Project Coming To a Close

Junior Project Coming To a Close

After tweaking the lighting and shadow map variables I went around helping clean up any code that was crashing the game. We had some issues …

 

Added Bullets

Added Bullets

After so many request by the team, I’ve finally replaced the green spheres that use to be our projectile, with a bullet mesh. Although i …

 

Added Lighting/Shadow Map

Added Lighting/Shadow Map

So Monday night, the 29th, I finished creating my shadow map shader and implemented it into the group project. The shadow map calculates both lighting …