HoloLens Mesh Processor
Back in April I got my hands on one of the first HoloLens dev kits. Since then I’ve been playing around and learning the new …
Back in April I got my hands on one of the first HoloLens dev kits. Since then I’ve been playing around and learning the new …
Here are a few pieces of art that I created during my Adaptive Tesselation learning process earlier this year. 🙂
Our Senior Project is divided into two parts. Each part having a duration of eight weeks. We have just completed the first part of our …
Terrain texture painting is when your painting a terrain with a specified texture. The way this works is that there is one blend texture and …
Picking The Terrain The first piece of information needed when morphing a terrain is to find out where the user wants to morph the terrain. By …
For the Terrain Editor I wanted to give the user full control over how large and detailed the terrain would be. To do this I …
This is a demo of our Procedural Random Map Generating FPS game. We built our own Game Engine from the ground up. We also used …
After tweaking the lighting and shadow map variables I went around helping clean up any code that was crashing the game. We had some issues …
After so many request by the team, I’ve finally replaced the green spheres that use to be our projectile, with a bullet mesh. Although i …
So Monday night, the 29th, I finished creating my shadow map shader and implemented it into the group project. The shadow map calculates both lighting …