In this project I used a pure Red texture as the car’s texture. Then I combined a weighted reflection to get the combination of the Pure Reflection and the Red texture. It uses the environment map as the reflection to sample from. Also It uses a Blinn-Phong lighting to distribute the lighting.
The two images drawn to the front of the screen are “Render to Texture” textures that I create during each process of the render state. The top left image is the Pure Reflection. The bottom left is the Red Texture and Blinn-Phong applied to the car. Finally the main render is the combination of the Red Texture, Blinn-Phong, and weighted Reflection.