So I have been working on my SSAO shader on the side for several months. Pretty much ever since my Graphics2 class ended. I have a little bit of a vacation in between sessions, so I figured I do some more research on some AO techniques. The main two things that helped create the improved shader in the image above is creating a rotation matrix out of my random vector and using a cross-bilateral filter in the AO validation.
Also I just posted my first session “final report” on the teams junior project website. So if you haven’t checked out the cool things I’ve been working on over their, catch yourself up here. We are starting back with the second session of junior project next week. So stay tuned into that website as well, because I do several post weekly over their.