So I had to do some modification but the game now loads and manages the meshes and its textures. I know it’s not saying much that textured meshes are in the game, but it’s something that has been sort of pushed back until now. So now that we’ve got some of the textures added into the game you can really start to see the detail in the post-processing effects.
Next I am going to work on creating a loader API and finish setting the properties of the rest of the loaded meshes and textures. Then I will be working on applying a similar mesh-texture format to our animated meshes.