About Me

Can you name a few Graphics Programming techniques you’ve worked on in the past?

  • –  Deferred Rendering
  • –  SSAO
  • –  Environment Map remote generation and reflection rendering
  • –  Shadow Map remote generation
  • –  Reverse Depth
  • –  Soft Particles
  • –  Reflection
  • –  Instancing
  • –  Imposters
  • –  Animation Rendering
  • –  HDR & Tone Mapping
  • –  Temporal Glare

What other projects have you worked on that you are proud of?

  • –  Terrain Editor
  • –  Level Editor
  • –  Procedural Level Generator
  • –  Artificial Intelligence Engine
  • –  Physics Engine
  • –  Graphics Engine
  • –  HoloLens Mesh Processor

What Programming Languages and APIs do you know?

  • –  C/C++
  • –  C#
  • –  DirectX & HLSL
  • –  OpenGL & GLSL
  • –  CUDA
  • –  Unity
  • –  SunDog’s Triton and Silver Lining