Can you name a few Graphics Programming techniques you’ve worked on in the past?
- – Deferred Rendering
- – SSAO
- – Environment Map remote generation and reflection rendering
- – Shadow Map remote generation
- – Reverse Depth
- – Soft Particles
- – Reflection
- – Instancing
- – Imposters
- – Animation Rendering
- – HDR & Tone Mapping
- – Temporal Glare
What other projects have you worked on that you are proud of?
- – Terrain Editor
- – Level Editor
- – Procedural Level Generator
- – Artificial Intelligence Engine
- – Physics Engine
- – Graphics Engine
- – HoloLens Mesh Processor
What Programming Languages and APIs do you know?
- – C/C++
- – C#
- – DirectX & HLSL
- – OpenGL & GLSL
- – CUDA
- – Unity
- – SunDog’s Triton and Silver Lining