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Westley Wood » Projects

Category Archive: Projects

My school projects.

HoloLens Mesh Processor

HoloLens Mesh Processor

Back in April I got my hands on one of the first HoloLens dev kits.  Since then I’ve been playing around and learning the new …

 

Senior Project – Part 1

Senior Project – Part 1

Our Senior Project is divided into two parts.  Each part having a duration of eight weeks.  We have just completed the first part of our …

 

Terrain Editor (Texture Painting)

Terrain Editor (Texture Painting)

Terrain texture painting is when your painting a terrain with a specified texture.  The way this works is that there  is one blend texture and …

 

Terrain Editor (Morphing The Terrain)

Terrain Editor (Morphing The Terrain)

Picking The Terrain The first piece of information needed when morphing a terrain is to find out where the user wants to morph the terrain.  By …

 

Terrain Editor (Generating Vertex Grid)

Terrain Editor (Generating Vertex Grid)

For the Terrain Editor I wanted to give the user full control over how large and detailed the terrain would be.  To do this I …

 

Uploaded A Video Demoing The Final Junior Project

Uploaded A Video Demoing The Final Junior Project

This is a demo of our Procedural Random Map Generating FPS game. We built our own Game Engine from the ground up. We also used …

 

Junior Project Coming To a Close

Junior Project Coming To a Close

After tweaking the lighting and shadow map variables I went around helping clean up any code that was crashing the game. We had some issues …

 

Added Bullets

Added Bullets

After so many request by the team, I’ve finally replaced the green spheres that use to be our projectile, with a bullet mesh. Although i …

 

Added Lighting/Shadow Map

Added Lighting/Shadow Map

So Monday night, the 29th, I finished creating my shadow map shader and implemented it into the group project. The shadow map calculates both lighting …

 

Skinned Meshes with Vertex Blending

Skinned Meshes with Vertex Blending

Meet Derick, Derick is our first fully animated, textured, and position syncing model. Jonathan got him animated with Vertex Blending and wrote an API so …