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Westley Wood » Game and Simulation Portfolio

Skinned Meshes with Vertex Blending

Skinned Meshes with Vertex Blending

Meet Derick, Derick is our first fully animated, textured, and position syncing model. Jonathan got him animated with Vertex Blending and wrote an API so …

 

Junior Project Update (Week 4)

Junior Project Update (Week 4)

So I have been doing a lot of background work in the code this past week. With only a few visual changes to the game. First, …

 

Textured Meshes with DOF and SSAO

Textured Meshes with DOF and SSAO

So I had to do some modification but the game now loads and manages the meshes and its textures.  I know it’s not saying much …

 

Imported M95 + SSAO

Imported M95 + SSAO

So here I have been spending a few hours converting the many free meshes I’ve downloaded into a .x format for DirectX. The mesh in …

 

SSAO Update 4.0

SSAO Update 4.0

So here is another update on how my SSAO currently looks.  I’ve been making some changes with how I’m calculating and storing the depth buffer and I’m very close …

 

Improvements On My SSAO

Improvements On My SSAO

So I have been working on my SSAO shader on the side for several months.  Pretty much ever since my Graphics2 class ended.  I have …

 

Junior Project

Junior Project

So working in my Junior Project group at school right now.  I am technically a senior, but do to the lack of other seniors in …

 

My Attempt at SSAO

My Attempt at SSAO

So this is my attempt at an Screen Space Ambient Occlusion shader.  It still has some issues with the randomly rotated vectors that I haven’t …

 

Red Textured Car with Reflection & Render to Texture

Red Textured Car with Reflection & Render to Texture

In this project I used a pure Red texture as the car’s texture.  Then I combined a weighted reflection to get the combination of the …

 

Pure Car Reflection

Pure Car Reflection

This is a Pure Reflection shader that I created in DirectX 9 which takes it’s sample from the environment map.