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Westley Wood » 2012 » May

Monthly Archives: May 2012

My Attempt at SSAO

My Attempt at SSAO

So this is my attempt at an Screen Space Ambient Occlusion shader.  It still has some issues with the randomly rotated vectors that I haven’t …

 

Red Textured Car with Reflection & Render to Texture

Red Textured Car with Reflection & Render to Texture

In this project I used a pure Red texture as the car’s texture.  Then I combined a weighted reflection to get the combination of the …

 

Pure Car Reflection

Pure Car Reflection

This is a Pure Reflection shader that I created in DirectX 9 which takes it’s sample from the environment map.

 

DirectX 11 Rough Draft

DirectX 11 Rough Draft

Here’s a link to what I have working in DirectX 11 right now.  This is mainly for people in Junior project.  So if you get …

 

Fractal Generator Release

Fractal Generator Release

I know it’s been awhile, but I’m finally releasing the Fractal Generator that Joshua and I built almost a year ago.  If you don’t remember …

 

Random Variate Generator

Random Variate Generator

This is the Random Variate Generator I had to build for my simulation class.  It’s actually one of my more fairly polished programs.  It already …