My Attempt at SSAO
So this is my attempt at an Screen Space Ambient Occlusion shader. It still has some issues with the randomly rotated vectors that I haven’t …
So this is my attempt at an Screen Space Ambient Occlusion shader. It still has some issues with the randomly rotated vectors that I haven’t …
In this project I used a pure Red texture as the car’s texture. Then I combined a weighted reflection to get the combination of the …
This is a Pure Reflection shader that I created in DirectX 9 which takes it’s sample from the environment map.
Here’s a link to what I have working in DirectX 11 right now. This is mainly for people in Junior project. So if you get …
I know it’s been awhile, but I’m finally releasing the Fractal Generator that Joshua and I built almost a year ago. If you don’t remember …
This is the Random Variate Generator I had to build for my simulation class. It’s actually one of my more fairly polished programs. It already …
Monthly Archives: May 2012