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Westley Wood » Red Textured Car with Reflection & Render to Texture
© 2012 Westley Wood

Red Textured Car with Reflection & Render to Texture

In this project I used a pure Red texture as the car’s texture.  Then I combined a weighted reflection to get the combination of the Pure Reflection and the Red texture.  It uses the environment map as the reflection to sample from.  Also It uses a Blinn-Phong lighting to distribute the lighting.

The two images drawn to the front of the screen are “Render to Texture” textures that I create during each process of the render state.  The top left image is the Pure Reflection.  The bottom left is the Red Texture and Blinn-Phong applied to the car.  Finally the main render is the combination of the Red Texture, Blinn-Phong, and weighted Reflection.

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