Adaptive Tesselation
Here are a few pieces of art that I created during my Adaptive Tesselation learning process earlier this year. 🙂
Here are a few pieces of art that I created during my Adaptive Tesselation learning process earlier this year. 🙂
So here I have been spending a few hours converting the many free meshes I’ve downloaded into a .x format for DirectX. The mesh in …
So I have been working on my SSAO shader on the side for several months. Â Pretty much ever since my Graphics2 class ended. Â I have …
So this is my attempt at an Screen Space Ambient Occlusion shader. Â It still has some issues with the randomly rotated vectors that I haven’t …
In this project I used a pure Red texture as the car’s texture. Â Then I combined a weighted reflection to get the combination of the …
This is a Pure Reflection shader that I created in DirectX 9 which takes it’s sample from the environment map.
Category Archive: Graphics Gallery