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Westley Wood » 2012 » October

Monthly Archives: October 2012

Added Bullets

Added Bullets

After so many request by the team, I’ve finally replaced the green spheres that use to be our projectile, with a bullet mesh. Although i …

 

Added Lighting/Shadow Map

Added Lighting/Shadow Map

So Monday night, the 29th, I finished creating my shadow map shader and implemented it into the group project. The shadow map calculates both lighting …

 

Skinned Meshes with Vertex Blending

Skinned Meshes with Vertex Blending

Meet Derick, Derick is our first fully animated, textured, and position syncing model. Jonathan got him animated with Vertex Blending and wrote an API so …