Junior Project Update (Week 4)
So I have been doing a lot of background work in the code this past week. With only a few visual changes to the game. First, …
So I have been doing a lot of background work in the code this past week. With only a few visual changes to the game. First, …
So I had to do some modification but the game now loads and manages the meshes and its textures. I know it’s not saying much …
So here I have been spending a few hours converting the many free meshes I’ve downloaded into a .x format for DirectX. The mesh in …
So here is another update on how my SSAO currently looks. I’ve been making some changes with how I’m calculating and storing the depth buffer and I’m very close …
So working in my Junior Project group at school right now. I am technically a senior, but do to the lack of other seniors in …
Here’s a link to what I have working in DirectX 11 right now. This is mainly for people in Junior project. So if you get …
I know it’s been awhile, but I’m finally releasing the Fractal Generator that Joshua and I built almost a year ago. If you don’t remember …
This is the Random Variate Generator I had to build for my simulation class. It’s actually one of my more fairly polished programs. It already …
This is the knapsack Program that Joshua Smith and I created last year. Figured I go ahead and upload it, for those who would like to …
Fractals are shapes that are made up of multiple fractions of its original self. Fractals like the Julia Set (in the above image) can be …
Category Archive: Projects